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Techmate: How AI rewrote the rules of chess - Financial Times

Chess Research - Fri, 01/12/2018 - 04:31

Financial Times

Techmate: How AI rewrote the rules of chess
Financial Times
The breakthrough came 21 moves into one of the 100 games between the two machines: Stockfish 8, one of the world's leading computer chess engines; and AlphaZero, an upstart program developed by DeepMind, Google's artificial intelligence research arm ...

Categories: Chess Research

Techmate: How AI rewrote the rules of chess - Financial Times

Chess Research - Fri, 01/12/2018 - 02:00
Techmate: How AI rewrote the rules of chess  Financial Times

Does the human-like strategy of Google's AlphaZero represent the dawn of flexible computers?

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Synopsys Forms Technical Advisory Board for Software Integrity Group - Dark Reading

Chess Research - Thu, 01/11/2018 - 11:25

Synopsys Forms Technical Advisory Board for Software Integrity Group
Dark Reading
The initial board members include Dr. Brian Chess (Oracle), Dr. Neil Daswani (Symantec), Dr. Charlie Miller (Cruise Automation), and Dr. Laurie Williams(North Carolina State University). Brian Chess , Ph.D., is global vice president of infrastructure ...

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Robots and time travel at CES 2018 - euronews

Chess Research - Wed, 01/10/2018 - 12:50

euronews

Robots and time travel at CES 2018
euronews
Anyone who came for the robot companions, won't be disappointed. Robots are everywhere, doing chores, playing games and providing companionship. One, from the Industrial Technology Research Institute, plays scrabble. It uses 3-D vision recognition and ...

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Why scientists solve the harder problems first - Kankakee Daily Journal

Chess Research - Wed, 01/10/2018 - 07:51

Why scientists solve the harder problems first
Kankakee Daily Journal
I posed the colds-versus-black-hole puzzle to Edward Tenner, a historian at Princeton University, whose upcoming book is titled "The Efficiency Paradox: What Big Data Can't Do." He pointed out people often underestimate the brilliance of nature — and ...

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The 10 most important breakthroughs in Artificial Intelligence - TechRadar

Chess Research - Wed, 01/10/2018 - 03:02

TechRadar

The 10 most important breakthroughs in Artificial Intelligence
TechRadar
“Artificial Intelligence” is currently the hottest buzzword in tech. And with good reason - after decades of research and development, the last few years have seen a number of techniques that have previously been the preserve of science fiction slowly ...

Google News
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UW Reality Lab launches with $6M from tech companies to advance augmented and virtual reality research - UW Today

Chess Research - Wed, 01/10/2018 - 00:16

UW Today

UW Reality Lab launches with $6M from tech companies to advance augmented and virtual reality research
UW Today
“Allen School faculty have produced pioneering research in many of the areas that underpin AR and VR technologies, including computer vision, graphics, perception, and machine learning,” said Hank Levy, Allen School director and Wissner-Slivka Chair in ...

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Faye Flam: Why is finding a cure for the common cold so difficult? - Allentown Morning Call

Chess Research - Tue, 01/09/2018 - 16:26

Allentown Morning Call

Faye Flam: Why is finding a cure for the common cold so difficult?
Allentown Morning Call
In artificial intelligence research, for example, it's been possible to create computers with superhuman abilities in chess and other games, such as Go, but very hard to reproduce something little children do naturally — deal with the ambiguity of ...

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UW Reality Lab launches with $6 million from tech companies to advance AR/VR research - Telepresence Options

Chess Research - Tue, 01/09/2018 - 13:55

Telepresence Options

UW Reality Lab launches with $6 million from tech companies to advance AR/VR research
Telepresence Options
The UW Reality Lab builds on the Allen School's established leadership in cutting-edge AR/VR education and research. In one example, the school in 2016 introduced the world's first augmented reality capstone course, in which students built AR ...

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Pivot Points in Focus: Chess Supersite Corp (CHZP) - Nelson Research

Chess Research - Tue, 01/09/2018 - 12:09

Pivot Points in Focus: Chess Supersite Corp (CHZP)
Nelson Research
One of the technical analysis indicators used to glean the overall trend of the market over differing time periods are pivot points. The pivot point itself is where the average of the high, low and closing prices from the previous day's trading ...

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Orthodox Christmas in Southern Serbia, Oaks and Casual Cruelties - Center for Research on Globalization

Chess Research - Tue, 01/09/2018 - 07:36

Center for Research on Globalization

Orthodox Christmas in Southern Serbia, Oaks and Casual Cruelties
Center for Research on Globalization
In a region of Serbia where the Albanian presence is vigorous and strong, and, in some parts, dominant, the move is less than prudent. Chess pieces are moving on this particularly chess board of Balkan concern, and the moves are not looking pretty ...

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University of Cambridge creates 'superintelligence' for Civilization V - Dot Esports

Chess Research - Mon, 01/08/2018 - 21:09

Dot Esports

University of Cambridge creates 'superintelligence' for Civilization V
Dot Esports
... to research "superintelligence" technologies as part of the game's tech tree, bringing along some serious consequences for ambitious players who plow through the research a bit too fast. The mod, which can be downloaded through the Steam Workshop ...

Google News
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Nature vs Nurture: Does Heritability Make an Athlete? - Medical News Bulletin

Chess Research - Mon, 01/08/2018 - 16:25

Medical News Bulletin

Nature vs Nurture: Does Heritability Make an Athlete?
Medical News Bulletin
Are leaders born or created? Can someone learn to become a skilled athlete, or is inherent talent required? This age-old question has been contested by many modern and classic scientists throughout centuries including Hippocrates, the father of ...

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Facebook, Google, and Huawei Fund New AR, VR “Reality Lab” at UW - Xconomy

Chess Research - Mon, 01/08/2018 - 13:34

Xconomy

Facebook, Google, and Huawei Fund New AR, VR “Reality Lab” at UW
Xconomy
The other co-leaders are assistant professor Ira Kemelmacher-Shlizerman, whose startup company, Dreambit, was acquired by Facebook in 2016, and where she is also a research scientist; and professor Brian Curless, an expert in computer graphics and 3D ...

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UW Reality Lab launches with $6M from tech companies to advance augmented and virtual reality research - UW Today

Chess Research - Mon, 01/08/2018 - 09:23

UW Today

UW Reality Lab launches with $6M from tech companies to advance augmented and virtual reality research
UW Today
The $6 million UW Reality Lab, funded with equal contributions from the three initial sponsors, creates one of the world's first academic centers dedicated to virtual and augmented reality. The new center in the Paul G. Allen School of Computer Science ...

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UW Reality Lab launches with $6M from tech companies to advance augmented and virtual reality research - UW Today

Chess Research - Mon, 01/08/2018 - 09:01

UW Today

UW Reality Lab launches with $6M from tech companies to advance augmented and virtual reality research
UW Today
“Allen School faculty have produced pioneering research in many of the areas that underpin AR and VR technologies, including computer vision, graphics, perception, and machine learning,” said Hank Levy, Allen School director and Wissner-Slivka Chair in ...

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Singularity Skepticism 3: How to Measure AI Performance - Freedom to Tinker

Chess Research - Mon, 01/08/2018 - 06:40

Singularity Skepticism 3: How to Measure AI Performance
Freedom to Tinker
Clever research by Ken Regan and others has shown that the best chess programs today have fairly low error rates and therefore are approaching the Rating of God. Regan's research suggests that the RoG is around 3600, which is notable because the best ...

Categories: Chess Research

Why Scientists Solve the Hard Problems First - Bloomberg

Chess Research - Mon, 01/08/2018 - 04:00

Bloomberg

Why Scientists Solve the Hard Problems First
Bloomberg
In artificial intelligence research, for example, it's been possible to create computers with superhuman abilities in chess and other games, such as Go, but very hard to reproduce something little children do naturally -- deal with the ambiguity of ...

Google News
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Bob Brockie: Astronomers had a great year - Stuff.co.nz

Chess Research - Sun, 01/07/2018 - 10:02

Stuff.co.nz

Bob Brockie: Astronomers had a great year
Stuff.co.nz
Last year, artificial intelligence research made great strides. In the third of three matches in China, an AI program beat the world champion at Go – a fearsomely more complex game than chess while, last March, Carnegie Mellon University's Libratus AI ...

Categories: Chess Research

Modern Life: Death! Destruction! Good times! - Bonner County Daily Bee

Chess Research - Sun, 01/07/2018 - 07:07

Modern Life: Death! Destruction! Good times!
Bonner County Daily Bee
No matter where you live (even in Idaho) there's a chess club where you'll find someone as good, or bad, as you to match wits with. Yes, there are chess geniuses out there, and I don't understand what they're doing any more than you do. But it doesn't ...

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